# Beyond the tutorial

To see the final slag foundry simulation, you can render the completed scene. To watch a video of the rendered simulation, open SlagPourFoundryFinal.mp4v, included with the tutorial lesson files.

If you want to render the scene you completed in Lesson 3, change the scene view perspective so it will render with an animated camera. To do this, select Panels > Perspective > persp in the Panel menu. As an alternative, you can open the SlagPourFoundry_4.mb file, which has the perspective set for rendering.

NOTE:Before rendering the scene, cache each object separately, then batch render the scene using your favorite renderer. Depending on the processing speed of your system, rendering the final simulation can take over an hour.

## Caching the final simulation

Before you render the final simulation, you need to cache each effect.

Cache each nParticle object individually by doing the following:

1. Select the nParticle object you want to cache.
2. Select nCache > Create New Cache > nObject > .

Cache the fluid simulation by doing the following:

1. In the Outliner, select the fluid_slag_smoke object and select Display > Show > Show Selection.
2. Select nCache > Create New Cache > Maya Fluid > .

You can now batch renderer the scene using you favorite renderer.